Exploring, Enhancing, and Understanding the Social and Emotional Palette of Games and Play

Speaker Name: 
Katherine Isbister
Speaker Title: 
Professor
Speaker Organization: 
New York University
Start Time: 
Friday, March 13, 2015 - 11:00am
End Time: 
Friday, March 13, 2015 - 12:00pm
Location: 
E2-506
Organizer: 
Sri Kurniawan

Abstract

 

How do games move us? How can we use games and play to augment our experiences in our own bodies and to enhance our interactions with one another? Isbister’s work in this area combines research through design with creative application and innovation of methods that support both the design process and the asking of research questions aimed at understanding this novel experiential terrain. She will present and discuss several examples of research projects addressing these concerns, including a museum-based collective physical game that uses surveillance cameras as input, a collaboration with an artist exploring the use of costumes as game controllers, and the development of a sculpturally-based nonverbal self-report measure of emotion.

 

Bio

 

Katherine Isbister is an Associate Professor at New York University, jointly appointed between Computer Science in the School of Engineering, and the Game Center in the School of the Arts. She is Research Director of the NYU Game Innovation Lab (game.engineering.nyu.edu).  She is currently on sabbatical at Stanford University's Center for the Advanced Study of the Behavioral Sciences as a Lenore Annenberg and Wallis Annenberg Fellow in Communication. Isbister received her Ph.D. in 1998 from Stanford University’s Communication Department, where her dissertation concerned the design of interactive onscreen characters. Isbister’s research focuses on exploring and expanding the social and emotional palette of games and playful technologies. Her work is grounded in approaches from both Human Computer Interaction and Game Research/Studies.