Artificial Reality – New In-Kind Medium for Serious Games

Speaker Name: 
Krzysztof Pietroszek
Speaker Title: 
Assistant Professor
Speaker Organization: 
Start Time: 
Wednesday, March 14, 2018 - 10:45am
End Time: 
Wednesday, March 14, 2018 - 11:45am
Sri Kurniawan

In 1968 Ivan Sutherland brought about a new medium of artificial reality, but only in recent years advances in graphics and display technology made artificial reality experiences accessible to ever-expanding audiences. While most of artificial reality applications focus on entertainment, I believe that even greater potential lies in using artificial reality as a medium for serious games.

In my talk, I will present and overview of the current state of artificial reality technologies and illustrate it by examples of serious game prototypes and experiments developed by undergraduate students at the CSUMB Game Research Lab. The projects show that artificial reality serious games can be persuasive, educative, and enjoyable. The projects also point at the potential of serious games in making a transformative impact on society.

Krzysztof Pietroszek is an Assistant Professor of Computer Science in the School of Computing and Design, California State University Monterey Bay, and the Founding Director of Game Research Lab ( In 2015, Krzysztof received a Ph.D. in Computer Science from the Cheriton School of Computer Science, University of Waterloo in Canada. Krzysztof also holds an M.F.A. in Film (2011) form York University, an M.A. in Communication Studies (2010) from Wilfrid Laurier University, and a B.Sc./M.Sc. in Computer Science (2004) awarded by the University of Wroclaw. His research interests include game design, interaction design, and virtual, augmented and mixed reality technologies and their application in education, engineering, entertainment, and arts.

Before joining CSUMB, Krzysztof founded a number of Silicon Valley startups, including NetClick, a mobile-based student response system, Everyslide, an interactive slideshow webapp, and CineClick, a smartphone-based mass gaming system for movie theaters. Krzysztof raised over $1m in funding from Angel Investors, Canada Media Fund, and Imagine K12 (a division of Y-Combinator). Krzysztof also owns an indie film and game production studio KPicture Productions Inc. (, that produced pre-show games, mobile games, short films, documentaries, and a feature film entitled “Waiting for Summer”.