New forms of creativity are enabled by recent trends in computer graphics and by advances in computing hardware. The traditional path of animation has its origins in character drawing, rendering and visual realism leading to the post-modern revolution of digital motion pictures. However, since the achievement and successes of highly realistic rendering in both film and games, the focus has shifted toward enriching content and experiences. This talk explores the variety of new ways that artists and engineers are exploring new content, including scientific data for education or research, virtual reality for novel experiences, and generative systems to create new narratives.
Rama Carl Hoetzlein is a computer scientist and media artist exploring graphics and intelligent systems. He was co-founder of the Game Design Initiative at Cornell University, and co-director of the Transliteracies RoSE project in the Digital Humanities with Alan Liu. His thesis in the Media Arts and Technology Program at the University of California Santa Barbara focused on procedural modeling and tools for creativity support. Rama Carl is currently the lead architect for GVDB Voxels at NVIDIA Corporation, collaborating with SpaceX and Dreamworks Animation to develop tools for data simulation and visualization.