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Faculty

  • A

  • Dr. Nathan Daniel Altice

    Dr. Nathan Daniel Altice

    • Teaching Professor, Computational Media
    • Baskin Engineering 2, Room 261
    • History of computing, hardware humanities, computational platforms, sound and synthesis, game programming and design, Japanese board game history

  • C

  • Elin Carstensdottir

    Elin Carstensdottir

    • Game and human-computer interaction, interactive narrative, interaction design, user experience, game user research, player agency, social behavior simulation

  • E

  • Oskar Elek


  • F

  • Angus G. Forbes

    Angus G. Forbes

    • Associate Professor, Computational Media
    • Baskin Engineering 2, Room 259
    • Information visualization, computer graphics, VR/AR, HCI, applied machine learning, new media arts, creative coding

  • H

  • Brian Michael Hansen


  • I

  • Katherine Currie Isbister

    Katherine Currie Isbister

    • Professor, Computational Media
    • 831-459-2087 (Office)
    • Baskin Engineering 2, Room 265
    • Human computer interaction, games and emotion, social and embodied interaction, interactive characters, game user research, wellbeing and technology

  • J

  • Michael John

    Michael John

    • Teaching Professor
    • 408-919-8939
    • Silicon Valley Campus, Room 3243
    • 3175 Bowers Ave
    • Video Game Design
    • games for learning/serious games
    • alternative controllers/microcontroller programming
    • Video Game Level Design

  • K

  • Sri Kurniawan

    Sri Kurniawan

    • Professor and Department Chair, Computational Media
    • 831-459-1037
    • Engineering 2, Room 371
    • Human-computer interaction, human factors and ergonomics, accessibility, assistive technology, usability, empirical studies, human-centered design

  • L

  • Tad Ander Leckman

    • Baskin Engineering, Room 365C

  • David Lee

    David Lee

    • Assistant Professor, Computational Media
    • 831-459-1878 (Office)
    • Engineering 2, Room 257
    • Social computing, crowdsourcing, learning at scale, human computer interaction, computational social choice, algorithmic economics, artificial intelligence

  • M

  • Michael Mateas

    Michael Mateas

    • Professor, Computational Media
    • Director, Center for Games and Playable Media
    • 831-459-1789
    • Engineering 2, Room 373
    • Computational media and the intersection of artificial intelligence, art and design

  • Eddie Melcer

    Eddie Melcer

    • Assistant Professor, Computational Media
    • 408-891-8902
    • Silicon Valley Campus, Room 3241
    • Educational games, STEM education, Programming games, Alternative controllers, Embodiment, Tangibles, AR, VR, Human-computer interaction

  • S

  • Magy Seif El-Nasr

    • Professor
    • Vice Chair of Serious Games Program
    • 8473724489

  • Daniel Goodman Shapiro

    • Adjunct Professor, Computational Media
    • 831-459-3181
    • Engineering 2, Room 263
    • Intelligent virtual characters, cognitive systems and architectures, social agents, agent oriented languages, machine learning

  • Dr. Adam M. Smith

    Dr. Adam M. Smith

    • Assistant Professor, Computational Media
    • 831-295-2624
    • Engineering 2, Room 269
    • Applied artificial intelligence, generative game design, player modeling, probabilistic programming, synthesis and verification

  • Terry Smith


  • T

  • Leila Takayama

    Leila Takayama

    • Associate Professor, Computational Media
    • Engineering 2, Room 253
    • Human-robot interaction

  • W

  • Noah Wardrip-Fruin

    Noah Wardrip-Fruin

    • Professor, Computational Media
    • 831-459-4131
    • Engineering 2, Room 271
    • New models of storytelling in games, software studies, how games express ideas through play, digital literature, how games can help broaden understanding of the power of computation, game and software preservation, discovery, and citation

  • Marc Weber


  • Jim Whitehead

    Jim Whitehead

    • Professor, Computational Media
    • 831-459-1227
    • Engineering 2, Room 273
    • Software engineering, software evolution, software bugs, procedural content generation, level design in computer games, generative art

  • Steve Whittaker

    Steve Whittaker

    • Professor, Computational Media
    • 831-459-2390
    • Engineering 2, 255
    • Human-computer interaction, digital well-being, computational social science

  • Y

  • Christopher Yonge

    Christopher Yonge

    • Lecturer, Computational Media
    • Engineering 2, Room 263