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Apr 4

Better Game Design through Artificial Intelligence and Machine Learning

Alex Zook
Senior Data Scientist

Abstract: Games are used for an ever-broadening array of purposes: educating, training, citizen science, and even data collection. Yet our ability to make games for these diverse purposes remains limited: game design and development practices are poorly understood and tools for making games... Read More

Apr 2

Hybrid Body Craft: Convergence of Function, Culture, and Aesthetics on the Skin Surface

Cindy Kao
Ph.D Candidate

Abstract:  Sensor device miniaturization and breakthroughs in novel materials are allowing for the placement of technology increasingly close to our physical bodies. However, unlike all other locations for technological deployment, the human body is not simply another surface for... Read More

Mar 15

Learning with the Body: Exploring the Design Space of Embodied Educational Games

Edward Melcer
Ph.D. Candidate

Abstract: Embodiment is the notion that cognition arises not just from the mind, but also through our bodies’ physical and social interactions with the world around us. This body-centric approach allows us to incorporate a variety of novel interfaces and interactions—such as tangible blocks,... Read More