| Equus - the Virtual Horse (2001-) |
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Integrating methods from graphics and vision (see below) in developing virtual horse models and animation. |
| Motion from Video - Computer Vision with Interaction (2000-) |
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Exploring methods that combine computer vision techiques with interactive manipulation to extract arbitrary motion from video |
| Matching Models and Anatomy (1999) |
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For better control over a model with many joints, methods for using super-segments -- a chain of segments that move together using forward or inverse kinematics. |
| The First Stable (1998) |
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Methods for attaching a arbitrary polygon mesh skin to underling geometry and components designed to fit it. |
| The Monkey House (1997) |
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An improved model used polygon-mesh bones, a more correct elastic model for skin, and non-proportional scaling for greater detail. We also experimented with fast fur modeling. (The Fur Page) |
| Early Cats and Proto-Humans (1995-6) |
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Initially, all underlying constituents (bones, muscles, etc.) were ellipsoids. Next, we developed a model including all the movable vertebrate joints. The muscles were modeled as polygon meshes. |
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