Human Modeling
Proto-Humans
Our next model was of a human being. It was an inbetween stage
between the
Early Cats and the
Monkeys. That is, bones and generalized components were
ellipsoidal, but muscles were polygon meshes. Also, the ability
to get higher resolution on the extremities was not present, so
the model does not have much detail. We did make an attempt
to mimic actual human muscles, though primitively.
Images
Human Collage (272 Kbytes)
This collage shows images of the skin.
The center is the rest position. Skin was extracted
when the underlying components were in this position.
The other images show skin as it automatically adjusts to
joint changes.
Muscles and Bones _(130 Kbytes)
Plus Filling (60 Kbytes)
Named Leg Muscles (119 Kbytes)
Upper Body Muscles (156 Kbytes)