Human Modeling

Proto-Humans


Our next model was of a human being. It was an inbetween stage between the Early Cats and the Monkeys. That is, bones and generalized components were ellipsoidal, but muscles were polygon meshes. Also, the ability to get higher resolution on the extremities was not present, so the model does not have much detail. We did make an attempt to mimic actual human muscles, though primitively.


Images

Human Collage (272 Kbytes) This collage shows images of the skin. The center is the rest position. Skin was extracted when the underlying components were in this position. The other images show skin as it automatically adjusts to joint changes.


Muscles and Bones _(130 Kbytes) Plus Filling (60 Kbytes)

Named Leg Muscles (119 Kbytes) Upper Body Muscles (156 Kbytes)