Equus:
The Virtual Horse
| The Canonical Horse |
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The anatomically-based "canonical" horse model is composed of multiple layers: structure hierarchy, bones, muscles, generalized tissues, skin, and coat. |
| Skinning |
| 3D Model Morphing |
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Given a relatively small set of measurements from a target horse, the canonical horse model is automatically morphed to generate a novel 3D model, complete with skin and animation hierarchy. |
| Motion Capture |
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Using a combination of techniques from computer vision (such as active contours) and user interaction, horse motion can be extracted from monocular (single-camera) video. |
| Animations |
| Rendering |
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The images on this page were rendered using OpenGL with the default lighting and Gouraud shading. We are also working on a shader for sleek coats to generate more realistic imagery suitable for use with a ray-tracing based renderer. This is work in progress... more soon. |