- Major Topics Covered:
Sparse Data Interpolation
Flow Visualization
Volume Rendering
Integration
- Related chapters in VTK textbook(3rd edition): 6, 7, (and part of 8 and 9)
- Always write down formulas first
- Solutions to sample tests
Winter 2003
1. f(0, 0) = sum{ Fi/di2
} / sum { 1/di2 } = ( 100/8 + 20/4 +
30/4 ) / ( 1/8 + 1/4 + 1/4 ) = 40 --- P.340
2. (a)
(b) 0 ... 100, Blue ... Red standard raibow colormap
for contour value
50, RGB = (0, 1, 0) ( or (.5, 1, .5) )
--- P.151
3. (-1, 0, 1)
4. (a)
Pi+1 = Pi + hVi
P1= P0 +
hV0 = 0.1
(b)
K1= hV0 = 0.1
K2= hV(P0+K1/2) =
hV(0.05) = 0.105
K3= hV(P0+K2/2) =
hV(0.0525) = 0.10525
K4= hV(P0+K3) =
hV(0.10525) = 0.110525
P1= P0 + (K1+2K2+2K3+K4)
/ 6 = 0.10517
Winter 2002
1. f(0, 0) = sum{ Fi/di3
} / sum { 1/di3 } = ... (you need to
fill in the values)
2. F = sum {Wi*Fi}
W0 = (1-r)(1-s)(1-t), F0
= 30
W1 = r(1-s)(1-t), F1
= 10
W2 = (1-r)s(1-t), F2
= 10
W3 = (1-r)(1-s)t, F3
= 10
W4 = rs(1-t), F4 =
20
W5 = (1-r)st, F5 =
20
W6 = r(1-s)t, F6 =
30
W7 = rst, F7 = 10
F = ...(you need to fill in the values)
3. (a) streamline
(b) pathline
(c)streaklines
4. Image-Order and Object-Order --- Chaper 7
5.
- More notes:
In volume rendering, always assume "background" is the furthest plane (infinite far away).