CSE 160: Spring 2021
Course Schedule
=== under construction ===

Schedule Lecture Topics Lab Topics Program Quiz Reading
Mar 29,
Mar 31,
Apr 02
Overview and class policies. Graphics Pipeline. Graphic primitives (Points, Lines, Curves, and Polygon) Browser setup, html5 canvas tag , javascript crash course QUIZ0 AS: 1, 3, 8.2, 8.8-8.10
ML: H,1,2
Apr 05,
Apr 07,
Apr 09
Clipping, Linear Algebra More on javascript and WebGL intro PGM 0 QUIZ1 AS: 8.3-8.7, B, C
ML: 3,6,10
Apr 12,
Apr 14,
Apr 16
2D and 3D transformations, normal transformations, Lighting more on WebGL, shader code, toggle, object transformation PGM 1 AS: 4, 6
ML: 3,4,6,8,E
Apr 19,
Apr 21,
Apr 23
Shading, projections, view volume, camera control vertex, normal, color buffers, more shader code, lighting QUIZ2 AS: 5
ML: 4-8,G
Apr 26,
Apr 28,
Apr 30
Hidden surfaces, scanline methods shading, review PGM 2 AS: 8, 11
ML: 7,8
May 03,
May 05,
May 07
Texture mapping multiple coordinate systems, picking QUIZ3 AS: 7
ML: 5
May 10,
May 12,
May 14
Parametric curves camera transformation PGM 3 AS: 11
May 17,
May 19,
May 21
Surfaces and volumes (FFD) camera/object transformation,
texture mapping
QUIZ4 AS: 11
May 24,
May 26,
May 28
Raytracing and Radiosity environment mapping
PGM 4 AS: 12
ML: 10
Jun 02,
Jun 04
Summary review, correct online grades QUIZ5
Jun 06 Final contest: Jun 07, 8-11am PGM 5


Last modified Saturday, 27-Mar-2021 17:18:32 PDT.