CSE 160 -- Prog 2

Due before midnight, Sunday, April 25, 2021.
Late submissions will not be accepted/graded.

Objectives:

Learn about flat shading and object transformation.

Description:

There are two main things required for this program: (1) change rendering from wireframe to flat shading, and (2) create multiple instances of your cylinder model, apply a set of transformation of each instance in order to create a fancier 3D model that's made up of a bunch of cylinders. This program is a big jump from Prog1, so do start early.

Details:

Resources:

Grading:

Submission:

Put materials in a folder named prog2 and zip it up.
Read the for instructions on how to submit your work.


Last modified Monday, 31-May-2021 08:05:26 PDT.