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In an effort to communicate more effectively and concisely, Stone has been experimenting with a style of design documentation that he calls a one page design. As the name implies, this is a document that is exactly one page long. After all, why create a document with more than one page if most people only read the first page anyway? During this talk Stone will show numerous examples of one page designs from Diablo III, The Simpsons and Spore. He'll discuss what works and what doesn't and explain how you can use similar techniques to communicate key design ideas to your team.
Currently working as Creative Director at EA/Maxis on the SimCity game, Stone Librande has worked in a wide variety of technical and creative fields. He has been employed as a game designer, art director, video producer, software engineer, and free-lance illustrator. On weekends he is either teaching a game design course at Cogswell College in Sunnyvale, CA. or creating his own custom card and board games.