HCI202B: Introduction to Build (Advanced): Physical Computing

Advanced course on build methods in HCI, applicable to any computing domain including gaming. Course covers a combination of HCI theory and practice to design, build, deploy, iterate, document, and demo novel prototypes of varying purpose to multiple stakeholders. Advanced topics may include physical computing, input devices (e.g., alternative controllers), wearable computing, IoT, AR, VR, 3D fabrication, programmatic wireframing, and accessible designs. May be taught in conjunction with GAME 202. Students cannot receive credit for this course and GAME 202. (Formerly offered as Introduction to Build: Advanced.) Enrollment is restricted to graduate students in human computer interaction, or by permission of the instructor.

5 credits

Year Fall Winter Spring Summer
2024-25
2023-24
2022-23
2021-22

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