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Jack Baskin School of EngineeringUC Santa Cruz

CMPS 262


An in-depth treatment of computer animation, including its origins in
conventional animation, 2-D animation, inbetweening, motion control,
morphing, graphical motion editors, animation languages, motion blur,
simulation of articulated body motion, realtime animation, and
special-purpose animation hardware. Enrollment restricted to graduate
students. Enrollment limited to 15. J. Davis

(sourced from /cse/classes/cmps262/description.txt)