CMPS 262
An in-depth treatment of computer animation, including its origins in conventional animation, 2-D animation, inbetweening, motion control, morphing, graphical motion editors, animation languages, motion blur, simulation of articulated body motion, realtime animation, and special-purpose animation hardware. Enrollment restricted to graduate students. Enrollment limited to 15. J. Davis
(sourced from /cse/classes/cmps262/description.txt)

