First Place
Patricia Atrian-Cruz and Peter Tubig
Free-Form Deformation and Direct Manipulation

Honorable Mentions
Christopher Dabney
Basic Physics Game Engine

Thomas Gerdes
GLUI Interface

Carlos Reveles
Water Simulation

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Michael Bitter
Surface Fairing Using Taubin's Algorithm

Stephan Florquin
Subdivision Surfaces and Displacement Maps

Brent Franks
Mesh Zippering

Suet Lam Hau
Non-Photorealistic Lighting for Technical Illustration

Carson Lee
Mesh Simplification

Jiyoung Lee and Soohoon Moon
Mesh Simplification

Michael Treanor
Ninja Star Island

Adam Smith
Annotator Display Plugin

Ross Yancey
Better GUI

Sau Chuen Yiu
Mesh Simplification Using Quadric Error Metrics

Mark Young
Vertex Selection