First Place
Patricia Atrian-Cruz and Peter Tubig
Free-Form Deformation and Direct
Manipulation
Honorable Mentions
Christopher Dabney
Basic Physics Game Engine
Thomas Gerdes
GLUI Interface
Carlos Reveles
Water Simulation
Michael Bitter
Surface Fairing Using Taubin's
Algorithm
Stephan Florquin
Subdivision Surfaces and Displacement
Maps
Brent Franks
Mesh Zippering
Suet Lam Hau
Non-Photorealistic Lighting for Technical
Illustration
Carson Lee
Mesh Simplification
Jiyoung Lee and Soohoon Moon
Mesh Simplification
Michael Treanor
Ninja Star Island
Adam Smith
Annotator Display Plugin
Ross Yancey
Better GUI
Sau Chuen Yiu
Mesh Simplification Using Quadric Error
Metrics
Mark Young
Vertex Selection