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Jack Baskin School of EngineeringUC Santa Cruz

CMPS 160


Introduces different techniques of modeling, transformation, and
rendering to obtain computer generated imagery. Topics include 2D and
3D graphical primitives, line drawings, curves and surface modeling,
projections, matrix composition, hidden surface removal, and shading
algorithms. Several intensive programming assignments on bit-mapped
raster scan displays and a major programming project are required.
Prerequisite(s): course 101 and Mathematics 21 or Applied Mathematics
and Statistics 27. Concurrent enrollment in course 160L required.
Enrollment limited to 35. A. Pang, S. Lodha, J. Davis

(sourced from /cse/classes/cmps160/description.txt)