
| Week | Date | Topics | Chapters | Assignment |
|---|---|---|---|---|
| 1 | April 9 | Introduction Computer Games: history, generes, typical components tagGame: downloading, installing compiling, software architecture |
1 | |
| 2 | April 16 | Acting Game-state, simulator, renderer, (hierarchical) controllers |
2 | |
| 3 | April 23 | Perceiving (game world) Player perception via renderer NPC perception simulated perception |
3 | First assignment due |
| 4 | April 30 | Perceiving (real world) Video and speech input |
||
| 5 | May 7 | Reacting if-then rules, DTs Flocking, boids |
4 | Second assignment due, project proposal due |
| 6 | May 14 | Remembering Mental-state variables FSMs |
5 | Revised project proposal due |
| 7 | May 21 | Searching Path planning, A* Goal Oriented Action Planning |
6 | Project checkpoint due |
| May 28 | Public holiday | |||
| 8 | June 4 | Learning | 7 | Project due |
| June 13 | Final Exam (7:30 - 9:30 PM) |
Last edited Mon Jun 4 21:14:14 2007 by John Funge.