
| Course: | CMPS 146 - Game AI. |
| Instructor: | John Funge. |
| E-mail: | |
| Class Time: | Mon 5-8:30 PM. |
| Place: | Earth and Marine Building, room B214. |
| Prerequisites: | CMPS 140; familiarity with C++; enrollment restricted to juniors, seniors, and graduate students. |
| Forum: | Discussion forum. |
The structure of the course is based on the instructor's own book on Game AI:
John Funge.
Artificial Intelligence for Computer Games: An Introduction.
A K Peters, Wellesley, MA. July 2004.
ISBN: 1568812086.
Most of the required reading will be from this text. There are also a couple of other books from which lecture material may be drawn:
Ian Millington.
Artificial Intelligence for Games.
Morgan Kaufmann. June 2006.
ISBN: 0124977820.
Mat Buckland.
Programming Game AI by Example.
Wordware Publishing, Inc. November 2004.
ISBN: 1556220782.
Stuart Russell and Peter Norvig.
Artificial Intelligence: A Modern Approach.
Prentice Hall. 2nd edition. December 2002.
ISBN: 0137903952.
Last edited Mon Jun 4 21:14:14 2007 by John Funge.