Course: CMPS 146 - Game AI.
Instructor: John Funge.
E-mail:
Class Time: Mon 5-8:30 PM.
Place: Earth and Marine Building, room B214.
Prerequisites:    CMPS 140;
familiarity with C++;
enrollment restricted to juniors, seniors, and graduate students.
Forum: Discussion forum.

Texts

The structure of the course is based on the instructor's own book on Game AI:

John Funge.
Artificial Intelligence for Computer Games: An Introduction.
A K Peters, Wellesley, MA. July 2004.
ISBN: 1568812086.

Most of the required reading will be from this text. There are also a couple of other books from which lecture material may be drawn:

Ian Millington.
Artificial Intelligence for Games.
Morgan Kaufmann. June 2006.
ISBN: 0124977820.

Mat Buckland.
Programming Game AI by Example.
Wordware Publishing, Inc. November 2004.
ISBN: 1556220782.

Stuart Russell and Peter Norvig.
Artificial Intelligence: A Modern Approach.
Prentice Hall. 2nd edition. December 2002.
ISBN: 0137903952.

Last edited Mon Jun 4 21:14:14 2007 by John Funge.