
| Week | Date | Topics | Chapters | Assignment |
|---|---|---|---|---|
| 1 | April 10 | Introduction Computer Games: history, generes, typical components tagGame: downloading, installing compiling, software architecture |
1 | |
| 2 | April 17 | Acting Game-state, simulator, renderer, (hierarchical) controllers |
2 | Introductory assignment |
| 3 | April 24 | Perceiving (game world) Player perception via renderer NPC perception simulated perception |
3 | |
| 4 | May 1 | Perceiving (real world) Video and speech input |
Assignment due | |
| 5 | May 8 | Reacting if-then rules, DTs Flocking, boids |
4 | Midterm, project proposal due |
| 6 | May 15 | Remembering Mental-state variables FSMs |
5 | Revised project proposal due |
| 7 | May 22 | Searching Path planning, A* Goal Oriented Action Planning |
6 | Project checkpoint due |
| May 29 | Public holiday | |||
| 8 | June 5 | Learning | 7 | Project due |
| June 14 | Final Exam | 4-7pm |
Last edited Thu Jul 13 22:14:46 2006 by John Funge.