
| Week | Date | Topics | Notes |
|---|---|---|---|
| 1 | Sep 29 | Introduction Computer Games: history, generes, typical components tagGame: downloading, installing compiling, software architecture |
|
| 2 | Oct 6 | Perceiving (game world) Player perception via renderer NPC perception simulated perception |
|
| 3 | Oct 13 | Acting Game-state, simulator, renderer, (hierarchical) controllers |
First assignment due Oct 17 (midnight) |
| 4 | Oct 20 | Reacting if-then rules, DTs Steering behaviors |
Project proposal due Oct 24 (midnight) |
| 5 | Oct 27 | Mid-term Perceiving (real world) Video, speech, motion input |
|
| 6 | Nov 3 | Remembering Mental-state variables FSMs |
Revised project proposal due Nov 7 (midnight) |
| 7 | Nov 10 | Path planning, A*, Navmesh Tactical Path Planning |
|
| 8 | Nov 17 | Goal-Oriented Action Planning Game theory |
Project checkpoint due Nov 21 (midnight) |
| 9 | Nov 24 | Probability, Learning | |
| 10 | Dec 1 | Project presentations | Project due Dec 5 (midnight) |
| Dec 9 | Final Exam (4:00 - 7:00 PM) |
Last edited Sat Dec 13 16:51:46 2008 by John Funge.