Course: CMPS 146 - Game AI.
Instructor: John Funge.
E-mail:
Class Time: Mon 5-8:30 PM.
Place: College 8 - Room 240.
Prerequisites:    CMPS 101;
familiarity with C++.
TA: Nishant Joshi.
TA E-mail: nishant@soe
Final Exam: Dec 9 (Tue) 4:00-7:00 PM.
Forum: Discussion forum.

Results

Results graph

The middle line represents the mean, the green and red lines show the standard deviation.

Grades graph

Here are the corresponding grades.

Texts

The structure of the course is based on the instructor's own book on Game AI:

John Funge.
Artificial Intelligence for Computer Games: An Introduction.
A K Peters, Wellesley, MA. July 2004.
ISBN: 1568812086.

The book is recommended, but not required. There are also a couple of other books from which lecture material may be drawn:

Ian Millington.
Artificial Intelligence for Games.
Morgan Kaufmann. June 2006.
ISBN: 0124977820.

Mat Buckland.
Programming Game AI by Example.
Wordware Publishing, Inc. November 2004.
ISBN: 1556220782.

Stuart Russell and Peter Norvig.
Artificial Intelligence: A Modern Approach.
Prentice Hall. 2nd edition. December 2002.
ISBN: 0137903952.

Last edited Sat Dec 13 16:51:46 2008 by John Funge.