User's Manual - Software Methodology
The goal of this project phase is to
develop the user's manual for your project. It may seem strange to write the
user's manual now, since the application has not yet been fully developed,
and the user interface may only exists as a series of paper sketches. Due to
this, in many respects what you will write can be viewed as a developer's
user manual. The user's manual tells users what you
think they need to do to work with your system. They can disagree or not, but
it will get them thinking and get them involved. It shows your teammates what
you'll need to do. If you can write a user manual that states, step by step,
how someone would interact with the system and the users say "yes,
that's exactly what I want to do,” then you’re off to a good start. One way of viewing the user's manual is
that it provides a very user-centered way of thinking about the desired
functionality of your system. A clear understanding of the behavior of your
system before you start coding is a strong indicator of a solid design. Since this user's manual is not based on
the final running system, there will likely be a need to make modifications
to this document as part of the activities of turning in your final project
notebook. For example, you will need to insert actual screen shots, and
modify functionality descriptions based on any changes you make. The user's manual has the following main
components:
Be sure to submit your Time Log and
Meeting Notes (as usual). For more information, see the template, and the gradesheet. |