Class lectures are based on the following lecture notes. Games reviewed in class are listed in italics.
|
Jan. 5 |
Key issues in game design & course overview [PDF]
[PPT] Final Fantasy XII, Legend of Zelda, Pong, Plasma Pong, Pong Skit from Saturday Night Live (video) |
|
Jan. 8 |
Gamelog and Game Ontology overview by Jose Zagal [PDF]
[PPT] Overview of Gamelog assignment, definitions of what is a game [PDF] [ZIPed Keynote] Super Mario Bros. 2 |
|
Jan. 10 |
Game and play definitions, magic circle, rules as limitations and affordances [PDF]
[ZIPed Keynote] Radiant Silvergun |
|
Jan. 12 |
Qualities of rules, three leves of rules (operational, constituative, implict), games of emergence and progression, state machines, Conway's Game of Life
[PDF]
[ZIPed Keynote] NiGHTS intro Dreams, Chutes and Ladders, Conway's Game of Life |
|
Jan. 17 |
Anime, Overview of RPG Maker, Games created using Game Maker
[PDF]
[ZIPed Keynote] Astro Boy episode 1 (video), Divinity of Innocence, The Life of a Chicken 2: True Fight, Pixeland, The Fray |
|
Jan. 19 |
Key abstractions in Game Maker
[PDF]
[ZIPed Keynote] Sakura Taisen |
|
Jan. 22 |
Overview of Game Ontology Project, description of gameplay rules entries
[PDF]
[ZIPed Keynote] Gradius V |
|
Jan. 24 |
Potential exam questions, overview of Doodler tool
[PDF]
[ZIPed Keynote] Dead Rising |
|
Jan. 26 |
Exam 1 answer key
[PDF] Geometry Wars: Retro Evolved |
|
Jan. 29 |
Genre specific game studies, design history of Shmups
[PDF]
[ZIPed Keynote] Gradius, Dodonpachi, Ikaruga, Shooot the Bullet |
|
Jan. 31 |
Design history of Platformers
[PDF]
[ZIPed Keynote] Donkey Kong (arcade), Pitfall!, Super Mario Bros., Super Mario 64, Banjo Kazooie |
|
Feb. 2 |
Design history of Role Playing Games
[Part 1 - PDF]
[Part 1 - ZIPed Keynote]
[Part 2 - PDF]
[Part 2 - PPT] Video showing clips from many Final Fantasy games, Video showing Xenogears, Chrono Cross, and Disgaea. |
|
Feb. 5 |
Creating a Shmup using Game Maker (rooms, views, ports, backgrounds, variables, conditionals). Overview of game
concept document assignment.
[PDF]
[ZIPed Keynote] Rez, Gradius |
|
Feb. 7 |
Creating a Platformer using Game Maker (collision detection, undesirable collision detection cases,
creating simple state machines, jumping mechanic).
[PDF]
[ZIPed Keynote] Gears of War |
|
Feb. 9 |
Creating a Platformer using Game Maker, Part 2 (advanced collision detection, all-in-one collision handler for platformers,
jumping onto a moving platform).
[PDF]
[ZIPed Keynote] Street Fighter III: 3rd Strike - Fight for the Future |
|
Feb. 12 |
Challenge and conflict
[PDF]
[ZIPed Keynote] Guest presentation by Matthew Group Wii Sports (tennis, bowling) |
|
Feb. 14 |
Interactivity and the Core Game Mechanic
[PDF]
[ZIPed Keynote] Guest presentation by Eric Carter RoboBlitz |
|
Feb. 16 |
Games as systems of pleasure, goals, rewards
[PDF]
[ZIPed Keynote] Project Justice (Dreamcast) |
|
Feb. 26 |
Narrative elements of games, topics for second midterm
[PDF]
[ZIPed Keynote] Kingdom Hearts II |
|
Mar. 2 |
Games for girls & women, violence in games
[PDF]
[ZIPed Keynote] Facade |
|
Mar. 5 |
Economics of virtual worlds [PDF] [ZIPed Keynote] |
|
Mar. 7 |
Governance of virtual worlds
[PDF]
[ZIPed Keynote] Eve Online |
|
Mar. 14 |
Final game demonstrations and judging [PDF] [ZIPed Keynote] |
Last updated: 3/14/2007