Computer Game Final Project Submission - CMPS 80K

Over the quarter your group has designed and implemented a computer game, and now it is time to turn it in. There are two parts to this:

Game Manual

Your game manual should provide a brief explanation of how to play your game, and describe the goal of the game. It's hard to remember that, even though you have been working on your game for a long time, any potential players have never seen it before and are seeing it fresh. Additionally, we want to be able to play your game without having to look at the Game Maker code.

The manual should begin with a brief, 1-3 paragraph description of your game, giving a brief overview of the fictional background of the game, as well as the style of gameplay, the genre of game, and the goal of the player.

The manual should have a more extended description of the backstory for your game. This should be very similar to what you included in your game concept document. Reusing text from the game concept document is fine.

So, in summary, turn in with the game, in electronic form (Word or PDF):

Your manual is worth 10% of your final project grade. Make sure you turn it in!

Game Demonstrations In Class

All games are to be demonstrated in class breakout sessions, on either Friday, March 9 or Monday, March 12. Groups will lose points if they do not give a demonstration of their game in class. All class members will be asked to evaluate the games made by other groups, and so missing class these days will result in less feedback for yourself, and for other members of the class. Additionally, games considered to have substantially above average design merit will be included in the final round of demonstrations in front of the entire class on Wednesday, March 14. We anticipate having external judges present, and will award prizes to the best games produced in the class.

Last updated: 12/28/2006