Keywords A A.L.U. aliasing ambient light absolute away from you aspect ratio additive angle array approximating Adobe alpha channel B bevel blue bump mapping brighten bank blobby surfaces behavioral blurring filter C CMYK C.R.T. camera position camera direction compression code color cloning cut cross-dissolve color CAD/CAM control points cyan clipping planes Cartesian C.P.U. cloning continuity cels compositing curves D diffuse direction directional light displacement mapping diskette draw drop-off darken double buffering depth of field Disney down E edit points electrons extrude environment map emission evolving executable F Fortran forward kinematics frame buffer focal plane freezing filtering fade frame faster far G gif green gamut gzip H highlight home histogram heading HSV I intensity inter-object reflections inverse kinematics incandescence image processing image plane interpolating infinite light infinite image mapping J java jpeg K keyframe L layers local frame landscape line look at look from laser light left lathe loft line of sight luminosity M magenta motion blur metamer memory machine language morphing motion capture megahertz N netscape none normal near O orthogonal P parallel parametric curve primaries parametric surface perspective physical simulation procedural pivot pixel point polygons position parent penumbra point point light projection pitch personal computers pan planar portrait procedural textures Pixar pink phosphor primitives Q quadrilateral quota quantization R red reflection refraction revolve .rgb rotation roll ramp ray caster ray tracer RGB radiosity raster graphics rendering relative right S scaling spectrum shear sketch skin storyboard shadows spotlight spread spectrum supercomputers single-buffering shot slower scene slow-in/slow-out sequence sweep subdivision surfaces secondary subtractive subroutine T tessellation transition to your left to your right toward you transfer translation transmit triangle twist texture mapping tension U up V vertex vi value W Windows wire white world frame wireframe wipe X X Y yellow Y yaw YIQ Z zero zip disk Z-buffer Z Z zoom 1 10 160 (0,0,0) (1,1,1) 2 24 200 (1,0,0) (0.5,0.5,0.5) 3 27 480 (0,1,0) (1,0.5,1) 4 30 700 (0,0,1) (0,0,0.5) 5 32 1024 (1,1,0) (0,0.5,0.5) 6 64 2048 (0,1,1) (0.5,0,0.5) 8 128 8000 (1,0,1) (0.5,1,1) 8,000,000